﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace CastleDefenceGame
{
    public class Foreground
    {
        private Texture2D textureForeground;

        public Foreground()
        {

        }
        public void LoadContent(ContentManager content, String textureName)
        {
            textureForeground = content.Load<Texture2D>(textureName);
        }
        public void Update(GameTime gameTime)
        {

        }
        public void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(textureForeground, new Rectangle(0, 300, 900, 200), Color.White);
        }
    }
}
